Aventura

Appearance
Apricot skin and “fuzz”; unnatural malformed face with stretch marks after trauma; has let herself go quite a bit

Personality
"When I came up with Aventura, she was originally meant to be a generic ringmaster but I decided it was too flat for an NPC. So instead, I really geared her toward being more triumphant as a person and acting as a rock for a community of individuals who lacked confidence. I found once Tillan-Ait was fully conceptualized, I was able to mold her into a better, more driven character. While her outfit still plays on that circus Houdini type, I think her face and less gaudy look ground her being herself versus her expected persona."

-Roll20

Early Life
Aventura originally lived in the impoverished slums of the tower-dominated city Gilanti, living as a pickpocket in her early adolescent. It wasn’t until after she was permanently disfigured that she became a vagabond, working odd end jobs until settling on being a performer once she overcame her trauma. After deciding on starting her own business, she stayed put in Tillan-Ait up until the present.

A pickpocket in her early childhood years, Aventura found her abilities extremely useful to avoid being caught. However, she did not anticipate that it would exhaust her to use it so frequently, pressured to feed her not magically-inclined siblings and father. She would eventually find herself captured by a particularly cruel individual at only nine stealing some leftover food, having brought with her her two older siblings.

The man would torment all of them by allowing his son, who was studying under the circle of transmutation, to experiment on them despite his ineptitude. Aventura escaped barely with her life after the death of her siblings, unable to endure the magic. Running from the remainder of her family, she would reinvent herself by changing her name and traveling all around doing miscellaneous tasks for money.

It was when the performer Maquille, renowned for his grand displays of manifestation magic, would recognize her as a magic user himself that he would implore her to train with him. Aventura traveled with his act for some time until later being inspired to build her own reputation, pregnant at the time with her late husband’s child. Seeing the potential of those who flocked to Tillan-Ait as well as a synergy with their stories, she formed a troupe until gaining enough to build her own venue. Two of them were the forlorn Listanda and Elroi, who she housed up until the present.

Her establishment, The Best Stop, would weather years of immense change and tension, acting as a place of refuge for those not well-versed in the politics or community of Tillan-Ait. Well respected by all, Aventura acted as a role-model for those reevaluating and readjusting their lifestyles for the better.

Campaign 1
Aventura allowed for Boogie and the group to come under the pretense that, as unconventional heroes, they would showcase amazing talent and change the misconceptions of heroes by the folk of Tillan-Ait. Clearly not notified by their talent agent, the group was unable to live up to the expectations of the crowd. Boogie would then pick a fight as they were booed off stage, the group joining in immediately after he was ambushed. Having forced her hand, Aventura used her powers to imprison them inside her hat for some semblance of control over the situation (which was extremely difficult in her old age). Boogie managed to convince her to set them free only after agreeing to grant her favor of seeking out her missing act, pointing them in the direction of Gander to do so. Following the incident leading to Gnacho’s death, she kicks them out, adding the acquisition of a new talent to their list.

Subsequently, Aventura met them again after venturing to Gander’s house and decided to follow them after the group’s mention of Colette. She revealed her relationship to the dragon-born, stating that while they were once close friends, they grew distant after Aventura discovered her blood divination ability while they were being attacked by human purists. She also gave insight into Colette, detailing how she raised her since she was a child up until her disappearance.

When facing Colette, she acknowledged the clear gap in their skills but could not muster enough courage to face her. Only at the plea of Listanda did she take action, immobilizing Colette long enough for the group to attempt to separate the parasite from her. Upon seeing the damage the parasite did to Colette with its corrosive acid, she was last seen attending to her granddaughter after Karan and Patawa offered a ride to a specialist dealing in her type of injuries.

Abilities
Spatial Rendering - Aventura is similar to Colette in that she is able to conjure up pockets of space using portals. She can also teleport herself and others as well as create enclosed places from thin air.